Inferno Tower and X-Bow Upgrade Cost and Time (2026)

Gold, builder time and Town Hall limitsUpdated 8 November 2026

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UPGRADE ESTIMATEInferno Tower: LV0 → SC2 · 1 building
Upgrades14
Gold120,500,000
Elapsed time71d
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Level-by-level breakdown

Per building · base values
LevelGoldBase timeHitpoints
LV1 · Build1,000,00012h1,500
LV21,200,0001d1,800
LV32,400,0002d2,100
LV43,400,0002d 12h2,400
LV54,000,0003d2,700
LV66,000,0004d3,000
LV78,000,0005d3,300
LV89,500,0006d3,700
LV910,000,0006d 12h4,000
LV1011,000,0007d4,400
LV1116,000,0008d4,800
LV1226,500,00013d 12h5,100
SC113,000,0005d5,100
SC28,500,0007d5,300

LV0 means not built yet, so the first step includes the build. SC1 and SC2 are supercharge levels; they unlock at Town Hall 18 after the normal max level.

My Inferno Towers and X-Bows on MoonLight (#9280QPL8G)
All 3 Inferno Towers and all 4 X-Bows on this account are maxed. On my current war bases I set all 3 Inferno Towers to Multi Target and all X-Bows to Ground & Air. This way they cover both air and ground attacks. I upgraded the Infernos first and finished them before starting on the X-Bows.

Inferno Tower and X-Bow Costs

On MoonLight my Infernos are set to Multi and my X-Bows to Ground & Air. These are the costs of getting a full set there. [keep text here]

  • Inferno Tower upgrade cost: 99,000,000 Gold and 59 days to build one and take it to level 12. The two TH18 supercharges add 21,500,000 Gold and 12 days.
  • X-Bow: 99,500,000 Gold and 59 days to build one and take it to level 13. Its two supercharges add 16,000,000 Gold and 13 days.
  • How many you get: up to 3 Inferno Towers (from TH12) and up to 4 X-Bows (from TH11).
  • Total with supercharges: 361,500,000 Gold for three Infernos and 462,000,000 Gold for four X-Bows.
  • Both use only Gold. All numbers are base values, before Gold Pass, Hammer Jam or Builder Potions.
Inferno Tower upgrade cost and X-Bow upgrade cost, Clash of Clans Town Hall defenses
Inferno Tower and X-Bow upgrade cost and time (2026), with Town Hall limits and TH18 supercharges.

Town Hall Limits for Inferno Tower and X-Bow

Your Town Hall sets the highest level you can reach and how many of each you can build. The X-Bow unlocks at Town Hall 9. The Inferno Tower unlocks at Town Hall 10.

Most Town Halls add one level to each. The exceptions are Town Hall 11, which adds two Inferno levels, and Town Hall 13, which adds two X-Bow levels. You can build your fourth X-Bow at TH11 and your third Inferno Tower at TH12.

Max level and number of buildings at each Town Hall
Town HallInferno Tower maxInferno TowersX-Bow maxX-Bows
TH9——LV32
TH10LV32LV43
TH11LV52LV54
TH12LV63LV64
TH13LV73LV84
TH14LV83LV94
TH15LV93LV104
TH16LV103LV114
TH17LV113LV124
TH18LV12 + 2 supercharges3LV13 + 2 supercharges4

Inferno Tower Upgrade Cost and Time

The Inferno Tower unlocks at Town Hall 10. It has two modes, Single Target and Multi Target. Both modes have the same upgrade cost and time.

Building one Inferno Tower and taking it to level 12 costs 99,000,000 Gold and takes 59 days. Level 12 needs Town Hall 18 and costs 26,500,000 Gold and 13 days 12 hours on its own. From level 8, Multi Target hits 6 targets instead of 5.

At TH18 the two supercharges add 13,000,000 Gold (5 days) and 8,500,000 Gold (7 days). Some sources list level 5 at 4,200,000 Gold; our table uses 4,000,000.

Inferno Tower · cost and time to reach each level, before boosts
LevelTown HallGoldTimeHitpointsSingle DPS (start / 1.5s / 5.25s)
Level 1 (build)TH101,000,00012h1,50030 / 80 / 800
Level 2TH101,200,0001d1,80035 / 100 / 1000
Level 3TH102,400,0002d2,10040 / 120 / 1200
Level 4TH113,400,0002d 12h2,40045 / 140 / 1400
Level 5TH114,000,0003d2,70050 / 150 / 1500
Level 6TH126,000,0004d3,00055 / 160 / 1600
Level 7TH138,000,0005d3,30065 / 180 / 1800
Level 8TH149,500,0006d3,70080 / 210 / 2100
Level 9TH1510,000,0006d 12h4,000100 / 230 / 2300
Level 10TH1611,000,0007d4,400120 / 260 / 2600
Level 11TH1716,000,0008d4,800140 / 290 / 2900
Level 12TH1826,500,00013d 12h5,100155 / 330 / 3300
Supercharge 1TH1813,000,0005d5,100165 / 350 / 3500
Supercharge 2TH188,500,0007d5,300165 / 350 / 3500
Total—120,500,00071d——

X-Bow Upgrade Cost and Time

The X-Bow unlocks at Town Hall 9. It fires at one target at a time. You can set it to Ground mode or Ground & Air mode. The mode does not change its damage, hitpoints or cost.

Building one X-Bow and taking it to level 13 costs 99,500,000 Gold and takes 59 days. Level 13 needs Town Hall 18 and costs 26,000,000 Gold on its own. All four to level 13 cost 398,000,000 Gold.

The two supercharges add 9,000,000 Gold (5 days 12 hours) and 7,000,000 Gold (7 days 12 hours) per X-Bow.

X-Bow · cost and time to reach each level, before boosts
LevelTown HallGoldTimeHitpointsDPS
Level 1 (build)TH91,000,00012h1,50060
Level 2TH91,200,0001d1,90070
Level 3TH92,400,0002d2,30080
Level 4TH102,500,0002d 12h2,70085
Level 5TH113,900,0003d3,10095
Level 6TH125,000,0003d 12h3,400110
Level 7TH136,000,0004d3,700130
Level 8TH137,000,0004d 12h4,000155
Level 9TH149,000,0005d4,200185
Level 10TH159,500,0005d 12h4,400205
Level 11TH1610,000,0006d4,600225
Level 12TH1716,000,0008d4,800235
Level 13TH1826,000,00013d 12h5,000245
Supercharge 1TH189,000,0005d 12h5,000255
Supercharge 2TH187,000,0007d 12h5,100255
Total—115,500,00072d——

Inferno Tower and X-Bow Modes

You can switch modes for free at any time. The mode changes how the building defends, not what it costs to upgrade.

Inferno: Single Target

The beam gets stronger the longer it stays on one target. At level 12 it starts at 155 damage per second (DPS), rises to 330 after 1.5 seconds and to 3,300 after 5.25 seconds. It has a range of 9 tiles. Use it against Heroes, Golems and other tanks.

Inferno: Multi Target

It hits up to 6 targets at once, or 5 below level 8. The damage stays steady. At level 12 that is 155 DPS on each target. It has a range of 10 tiles and works well against groups of small troops.

X-Bow: Ground

It shoots only ground units, but from up to 14 tiles away. Use it when your other defenses already cover air attacks.

X-Bow: Ground & Air

It shoots both ground and air units. The range drops to 11.5 tiles. Damage is the same in both modes: 245 DPS at level 13.

Both buildings run on ammo: 1,000 rounds for the Inferno Tower (about 128 seconds of firing) and 1,500 for the X-Bow (about 192 seconds). They reload for free when you log in.

Inferno Tower and X-Bow Supercharges

At Town Hall 18, you can add supercharges after you reach Inferno Tower level 12 or X-Bow level 13. Supercharge 1 raises the damage and Supercharge 2 raises the hitpoints.

DefenseSupercharge 1Supercharge 2Both, per building
Inferno Tower13,000,000 Gold · 5d8,500,000 Gold · 7d21,500,000 Gold · 12d
X-Bow9,000,000 Gold · 5d 12h7,000,000 Gold · 7d 12h16,000,000 Gold · 13d

Two rules to know: Hammer Jam discounts normal levels only, not supercharges. And when Supercell adds a new normal level to a defense, its supercharges are removed.

TH18 Upgrades for All Seven Defenses

If you maxed these defenses at TH17, your three Inferno Towers are at level 11 and your four X-Bows are at level 12. At TH18, each building has one new level and two supercharges left.

UpgradeGoldTotal builder time
3 Inferno Towers, level 11 to Supercharge 2144,000,00076 days 12 hours (25d 12h each)
4 X-Bows, level 12 to Supercharge 2168,000,000106 days (26d 12h each)
Total312,000,000182 days 12 hours

Only the new normal levels (26,500,000 and 26,000,000 Gold each) get the Hammer Jam discount. For those seven upgrades alone, a 20% Gold Pass during Hammer Jam brings 183,500,000 Gold down to 73,400,000.

All of this is Gold, the same as your Walls. A simple plan: start an Inferno Tower or X-Bow upgrade whenever your Gold storage is full, and put the Gold left over into Walls.

Inferno Tower and X-Bow FAQ

Building one Inferno Tower and upgrading it to level 12 costs 99,000,000 Gold and takes 59 days. With both TH18 supercharges, the total is 120,500,000 Gold and 71 days.

Up to 3 Inferno Towers (two at TH10 and TH11, three from TH12) and up to 4 X-Bows (two at TH9, three at TH10, four from TH11).

Town Hall 18 for both. At TH17 the max is level 11 for the Inferno Tower and level 12 for the X-Bow.

No. Changing modes is free, and upgrade costs, times and hitpoints stay the same.

Single Target is stronger against one big target, like a Hero or a Golem, because its damage ramps up. Multi Target is better against many small troops at once.

No. Hammer Jam discounts normal levels only, not supercharges.

If your TH17 base is maxed, all seven buildings need 312,000,000 Gold for the new level and both supercharges. That is 182 days 12 hours of builder time before boosts.