Ore totals use base costs. Event boosts and Trader offers are not included.
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| Equipment | Level | Shiny | Glowy | Starry | Blacksmith |
|---|---|---|---|---|---|
| Spiky Ball | 2 | 120 | 0 | 0 | 1 |
| Spiky Ball | 3 | 240 | 20 | 0 | 1 |
| Spiky Ball | 4 | 400 | 0 | 0 | 1 |
| Spiky Ball | 5 | 600 | 0 | 0 | 1 |
| Spiky Ball | 6 | 840 | 100 | 0 | 1 |
| Spiky Ball | 7 | 1,120 | 0 | 0 | 1 |
| Spiky Ball | 8 | 1,440 | 0 | 0 | 1 |
| Spiky Ball | 9 | 1,800 | 200 | 10 | 1 |
| Spiky Ball | 10 | 1,900 | 0 | 0 | 1 |
| Spiky Ball | 11 | 2,000 | 0 | 0 | 1 |
| Spiky Ball | 12 | 2,100 | 400 | 20 | 1 |
| Spiky Ball | 13 | 2,200 | 0 | 0 | 3 |
| Spiky Ball | 14 | 2,300 | 0 | 0 | 3 |
| Spiky Ball | 15 | 2,400 | 600 | 30 | 3 |
| Spiky Ball | 16 | 2,500 | 0 | 0 | 5 |
| Spiky Ball | 17 | 2,600 | 0 | 0 | 5 |
| Spiky Ball | 18 | 2,700 | 600 | 50 | 5 |
| Spiky Ball | 19 | 2,800 | 0 | 0 | 7 |
| Spiky Ball | 20 | 2,900 | 0 | 0 | 7 |
| Spiky Ball | 21 | 3,000 | 600 | 100 | 7 |
| Spiky Ball | 22 | 3,100 | 0 | 0 | 8 |
| Spiky Ball | 23 | 3,200 | 0 | 0 | 8 |
| Spiky Ball | 24 | 3,300 | 600 | 120 | 8 |
| Spiky Ball | 25 | 3,400 | 0 | 0 | 9 |
| Spiky Ball | 26 | 3,500 | 0 | 0 | 9 |
| Spiky Ball | 27 | 3,600 | 600 | 150 | 9 |

The pair to level first for each Hero, and what to swap in for a different job. Tap a Hero for the full ranking.
| Hero | Best pair | Swap in for |
|---|---|---|
| Barbarian King | Spiky Ball + Earthquake Boots | Giant Gauntlet for TH17+ smash attacks; Rage Vial for a King push |
| Archer Queen | Action Figure + Magic Mirror | Monolith Arrow + Giant Arrow for a TH17–18 Queen Charge |
| Grand Warden | Fireball + Rage Gem | Eternal Tome when the army needs protecting through one dangerous moment |
| Royal Champion | Electro Boots + Seeking Shield | Hog Rider Puppet for a more aggressive line; Rocket Spear for defenses behind walls |
| Minion Prince | Dark Orb + Dark Crown | Portal Pendant + Dark Crown when you plan to pull the Prince back and redeploy him |
| Dragon Duke | Fire Heart + Flame Blower | Rocket Backpack for mobility; Stun Blaster in war |
My picks for TH16–TH18 war attacks, after the balance changes announced on 17 October 2026. Tiers: S = level first, A = strong for a specific job, B = situational, C = skip once you have better.
Best pair: Spiky Ball + Earthquake Boots. Spiky Ball takes out defenses and buildings around the King, and Earthquake Boots open walls on the way in. I use this pair for most King attacks, from a Kill Squad to a long side clear.
| Tier | Equipment | Rarity | Use it for |
|---|---|---|---|
| S | Epic | Clears defenses and buildings around him. The default first slot. | |
| S | Common | Breaks walls and damages buildings. Best on compartment-heavy bases. | |
| A | Epic | Area damage and damage reduction. Use it when the King has to survive the core. | |
| A | Common | Short damage and speed burst for King push attacks. | |
| A | Epic | Summons Snakes as he takes damage. Works on long King walks. | |
| B | Epic | Speed boost after deployment, mainly to reach his first target. | |
| B | Common | Heals him on every hit. A passive filler while other pieces level up. | |
| C | Common | Summons Barbarians. Useful at low Town Halls only. |
Plan Ore for Spiky Ball + Earthquake Boots in the calculator · Barbarian King upgrade cost
Best pair: Action Figure + Magic Mirror. Action Figure puts a Giant Giant in front of the Queen to soak damage, and Magic Mirror adds Queen clones with a short invisibility.
| Tier | Equipment | Rarity | Use it for |
|---|---|---|---|
| S | Epic | Summons the Giant Giant to tank for her. Giant Giant level rises every 3 equipment levels. | |
| S | Epic | Queen clones plus brief invisibility. The second clone arrives at level 18. | |
| A | Epic | Highest bonus while deployed housing space is 180 or less; weaker tiers apply as more units are deployed. Strong in Queen Charge. | |
| A | Common | Long-range shot through buildings. Plan its line before you deploy. | |
| A | Epic | Slows what she hits. Slow and top-level damage raised in the balance changes announced on 17 October 2026. | |
| B | Common | Healers for Queen Charge at lower Town Halls. Three Healers from level 15. | |
| B | Common | Invisible damage burst to get past one dangerous defense. | |
| C | Common | Summons Archers. Early game only. |
Plan Ore for Action Figure + Magic Mirror in the calculator · Archer Queen upgrade cost
Best pair: Fireball + Rage Gem. Fireball deals a large area burst around a defense; high-HP targets may need an Earthquake Spell or follow-up damage. Rage Gem increases nearby troops’ damage while giving the Warden his own damage and attack-speed boost.
| Tier | Equipment | Rarity | Use it for |
|---|---|---|---|
| S | Epic | Large area burst on a key defense. The Warden Epic to level first. | |
| S | Common | Damage boost for nearby troops, plus damage and attack speed for the Warden. | |
| A | Common | Short invincibility for nearby troops at the worst moment of the attack. | |
| A | Epic | Speed and damage reduction for nearby units on a timed push. | |
| B | Epic | Summons Lavaloons. Air attacks only. | |
| B | Common | Healing over time for slow pushes. | |
| B | Common | Extra hitpoints for nearby troops, up to a cap. |
Plan Ore for Fireball + Rage Gem in the calculator · Grand Warden upgrade cost
Best pair: Electro Boots + Seeking Shield. Electro Boots give the Champion a damage aura with self healing, and Seeking Shield bounces through several defenses at once. It is the safe pair for war attacks.
| Tier | Equipment | Rarity | Use it for |
|---|---|---|---|
| S | Epic | Damage aura with self healing. My first pick for her in war. | |
| S | Common | Shield bounces through several defenses. Steady value in CWL. | |
| A | Epic | Long-range throws to reach defenses behind walls. | |
| A | Common | Hog Riders plus a short cloak. More aggressive than the shield. | |
| A | Common | Speed and attack speed burst to finish a side. | |
| B | Epic | Freezing shots at several targets. | |
| C | Common | Heals her once. Replace it as soon as you can. |
Plan Ore for Electro Boots + Seeking Shield in the calculator · Royal Champion upgrade cost
Best pair: Dark Orb + Dark Crown. Dark Orb slows the defenses it hits, and Dark Crown makes the Prince stronger as your troops fall. It works in most air attacks I run with him.
| Tier | Equipment | Rarity | Use it for |
|---|---|---|---|
| S | Common | Projectile that damages and slows defenses. | |
| S | Epic | Grows stronger as your troops are defeated. Pairs with any Prince item. | |
| A | Epic | Recalls the Prince and nearby units to redeploy them with healing. Pair it with Dark Crown. | |
| A | Epic | Adds meteor damage to his attacks at regular intervals. | |
| B | Common | Henchmen and a brief cloak. | |
| B | Common | Damage reduction and healing for one tough stretch. | |
| C | Common | Enhanced ranged shots. Last on my list for him. |
Plan Ore for Dark Orb + Dark Crown in the calculator · Minion Prince upgrade cost
Best pair: Fire Heart + Flame Blower. Fire Heart is still the Duke’s main healing, and Flame Blower gives him a strong cone of fire on activation. Both are his starting items, so this pair costs nothing to unlock.
| Tier | Equipment | Rarity | Use it for |
|---|---|---|---|
| S | Common | His main healing. After the balance changes announced on 17 October 2026 it no longer adds damage, and max healing is 140 per second. | |
| S | Common | Cone of fire on activation. The default second slot. | |
| A | Epic | Dash forward with damage. The Duke Epic to get first. | |
| A | Common | Stun and damage in an area. Good in war. | |
| B | Epic | Hits back at anything that damages him and adds hitpoints. Best when many defenses target him. | |
| B | Common | Adds chain-lightning attacks. |
Plan Ore for Fire Heart + Flame Blower in the calculator · Dragon Duke upgrade cost
On MoonLight ID #9280QPL8G, right now my Barbarian King (LV 106) is paired with Angry Jelly (10), Queen (110) with Frosty (15), Warden (84) with Unicorn (15) and Champion (55) with Phoenix (10). It'll be interesting to see how Town Hall 19 Heroes and Pets match my style of play, so looking forward to it.
Common and Epic equipment cost the same Shiny and Glowy Ore up to level 18. Starry Ore is Epic only, and Commons stop at 18, so the rows after that apply to Epics. Stun Blaster may be an exception: the Wiki lists its level 6 at 940 Shiny Ore instead of 840 [keep text here: confirm in game].
| Level | Shiny | Glowy | Starry | Common BS | Epic BS |
|---|---|---|---|---|---|
| 2 | 120 | – | – | 1 | 1 |
| 3 | 240 | 20 | – | 1 | 1 |
| 4 | 400 | – | – | 1 | 1 |
| 5 | 600 | – | – | 1 | 1 |
| 6 | 840 | 100 | – | 1 | 1 |
| 7 | 1,120 | – | – | 1 | 1 |
| 8 | 1,440 | – | – | 1 | 1 |
| 9 | 1,800 | 200 | 10 | 1 | 1 |
| 10 | 1,900 | – | – | 3 | 1 |
| 11 | 2,000 | – | – | 3 | 1 |
| 12 | 2,100 | 400 | 20 | 3 | 1 |
| 13 | 2,200 | – | – | 5 | 3 |
| 14 | 2,300 | – | – | 5 | 3 |
| 15 | 2,400 | 600 | 30 | 5 | 3 |
| 16 | 2,500 | – | – | 7 | 5 |
| 17 | 2,600 | – | – | 7 | 5 |
| 18 | 2,700 | 600 | 50 | 7 | 5 |
| 19 | 2,800 | – | – | — | 7 |
| 20 | 2,900 | – | – | — | 7 |
| 21 | 3,000 | 600 | 100 | — | 7 |
| 22 | 3,100 | – | – | — | 8 |
| 23 | 3,200 | – | – | — | 8 |
| 24 | 3,300 | 600 | 120 | — | 8 |
| 25 | 3,400 | – | – | — | 9 |
| 26 | 3,500 | – | – | — | 9 |
| 27 | 3,600 | 600 | 150 | — | 9 |
BS = Blacksmith level needed for that rarity. Items unlocked later, such as Haste Vial, Stun Blaster and Electro Fangs, can need a higher Blacksmith. Totals to max: Common 27,260 Shiny and 1,920 Glowy. Epic 56,060 Shiny, 3,720 Glowy and 480 Starry. Use the calculator above for your own levels.
The Blacksmith sets the highest level your equipment can reach. Upgrades cost Elixir.
| Blacksmith | Town Hall | Elixir | Time | Common max | Epic max |
|---|---|---|---|---|---|
| 1 | TH8 | 600,000 | 12h | 9 | 12 |
| 2 | TH9 | 1,200,000 | 1d | 9 | 12 |
| 3 | TH10 | 2,300,000 | 2d | 12 | 15 |
| 4 | TH11 | 3,000,000 | 3d | 12 | 15 |
| 5 | TH12 | 5,000,000 | 4d | 15 | 18 |
| 6 | TH13 | 6,200,000 | 4d 12h | 15 | 18 |
| 7 | TH14 | 9,200,000 | 5d | 18 | 21 |
| 8 | TH15 | 10,000,000 | 6d | 18 | 24 |
| 9 | TH16 | 11,000,000 | 7d | 18 | 27 |
| 10 | TH17 | 18,000,000 | 10d | 18 | 27 |
Equipment data from the Clash of Clans Wiki and Supercell’s October 2026 balance changes, checked on 1 November 2026.
Action Figure and Magic Mirror. For a Queen Charge at TH17 or TH18, I swap in Monolith Arrow with Giant Arrow.
Spiky Ball with Earthquake Boots on the King, and Action Figure with Magic Mirror on the Queen.
Their level-by-level Ore costs are not confirmed yet, so the calculator shows a dash instead of a guess. Check the Blacksmith in game for your next level.
Level 15. It summons 1 Healer from level 1 and 2 from level 6.
56,060 Shiny Ore, 3,720 Glowy Ore and 480 Starry Ore from level 1 to 27. A Common costs 27,260 Shiny Ore and 1,920 Glowy Ore to reach level 18.
Blacksmith level 9, which needs Town Hall 16. Common equipment reaches its max of 18 at Blacksmith level 7.
Yes. Both abilities trigger when you activate the Hero, so plan that moment for both effects.
No. Equipment has its own levels and is upgraded with Ore at the Blacksmith.