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Spell Upgrade Cost and Time: All 18 Spells, Every Level (2026)

Elixir, Dark Elixir and lab time for every spellUpdated 29 October 2026

Spell Upgrade Calculator

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Rage Spell

Max level 7
UPGRADE ESTIMATERage Spell: Level 1 → 2
Gold Pass
Hammer Jam
Research Potion
Upgrade levels1
Elixir400,000
Dark Elixir0
Lab time6h

Estimated finish: Nov 7, 2026, 9:45 am

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Research queue

    Your research queue is empty.

    Elixir
    0
    Dark Elixir
    0
    Lab time
    0m
    Finish
    —

    Level-by-level breakdown

    Selected spell · base values
    SpellLevelCostResourceLab time
    Rage Spell2400,000Elixir6h
    On this page
    1. Calculator
    2. Key takeaways
    3. How the totals work
    4. How to upgrade spells
    5. All 18 spells
    6. The final level of each spell
    7. Which spells first
    8. FAQ

    Key Takeaways

    • The calculator covers all 18 permanent spells: 10 Elixir spells and 8 Dark Elixir spells.
    • Maxing every spell from level 1 costs 586,975,000 Elixir and 6,519,500 Dark Elixir, and takes about 684 days of Laboratory time without boosts.
    • Spells and troops share one Laboratory, so every spell level you research delays your next troop upgrade.
    • Revive is the most expensive Elixir spell to max (86,500,000 Elixir). Ice Block costs the most Dark Elixir (1,320,000) and takes the longest of all, 63 days.
    • Most spells reach their last level only at Laboratory level 16.
    Clash of Clans spell upgrade cost and time: Lightning, Rage, Freeze, Poison, Earthquake and Ice Block spells
    Spell upgrade cost and time (2026): Elixir, Dark Elixir and Laboratory time for all 18 Clash of Clans spells.

    How the Spell Calculator Works

    Pick a spell and set its current and target level; the totals update straight away. To plan several spells, use the Add to queue button for each one.

    • Level 1 comes from the Spell Factory. Building or upgrading the Spell Factory or Dark Spell Factory unlocks a spell at level 1. Research starts at level 1 → 2.
    • Every level counts. The total adds each level in the range, not only the last one.
    • One Laboratory for spells and troops. Queued times are added one after another, because the Laboratory researches one upgrade at a time.
    • Boosts. Gold Pass and Hammer Jam change cost and time. Research Potions only change time.

    How to Upgrade Spells in Clash of Clans

    1. Tap the Laboratory in your Home Village, then tap Research.
    2. Pick the spell you want to upgrade. Check the cost and time for the next level.
    3. Pay with Elixir or Dark Elixir to start the upgrade.

    If the next level is locked, tap it to check the Laboratory level you need. If you have not unlocked the spell yet, check the Spell Factory or Dark Spell Factory.

    Use the spell calculator to see the total cost and time for several levels.

    All 18 Spells: Max Level, Total Cost and Lab Time

    Total cost and Laboratory time to take each spell from level 1 to its current max level, before boosts. Use the calculator above for your own levels.

    SpellResourceMax levelCost, level 1 to maxLab time
    Lightning SpellElixir1384,450,00051d 12h
    Healing SpellElixir1285,225,00050d 9h
    Rage SpellElixir735,200,00021d 18h
    Jump SpellElixir516,000,00012d
    Freeze SpellElixir851,100,00031d
    Clone SpellElixir959,000,00037d 6h
    Invisibility SpellElixir418,000,00012d
    Recall SpellElixir785,500,00058d 12h
    Revive SpellElixir586,500,00042d 12h
    Totem SpellElixir466,000,00042d
    Poison SpellDark Elixir121,194,00060d 16h
    Earthquake SpellDark Elixir8735,50038d 12h
    Haste SpellDark Elixir7613,50031d 12h
    Skeleton SpellDark Elixir8353,00019d
    Bat SpellDark Elixir8781,00037d
    Overgrowth SpellDark Elixir5722,50039d 12h
    Ice Block SpellDark Elixir61,320,00063d
    Angry SpellDark Elixir4800,00036d 8h

    Data from the Clash of Clans Wiki spell research tables, checked on 29 October 2026.

    The Final Level of Each Spell

    The last level is where most of the cost sits. Lightning's final level alone, 12 → 13, is 27,000,000 of its 84,450,000 Elixir total, about a third. The table lists every spell's last level, longest first, with the Laboratory level it needs.

    SpellLast levelCostLab timeLaboratory
    Recall Spell6 → 729,000,000 Elixir16d16
    Revive Spell4 → 529,500,000 Elixir16d16
    Totem Spell3 → 423,000,000 Elixir16d16
    Overgrowth Spell4 → 5360,000 DE16d16
    Ice Block Spell5 → 6380,000 DE16d16
    Freeze Spell7 → 828,000,000 Elixir15d 12h16
    Healing Spell11 → 1229,000,000 Elixir15d16
    Angry Spell3 → 4400,000 DE15d16
    Poison Spell11 → 12350,000 DE14d 12h16
    Lightning Spell12 → 1327,000,000 Elixir14d16
    Rage Spell6 → 726,000,000 Elixir14d16
    Clone Spell8 → 926,000,000 Elixir13d 12h16
    Earthquake Spell7 → 8330,000 DE13d 12h16
    Bat Spell7 → 8300,000 DE13d16
    Haste Spell6 → 7320,000 DE12d 12h16
    Skeleton Spell7 → 8135,000 DE6d13
    Jump Spell4 → 58,000,000 Elixir5d13
    Invisibility Spell3 → 47,000,000 Elixir5d11

    Turn on Gold Pass or Hammer Jam in the calculator above to see how much these final levels drop.

    Which Spells to Research First

    • Research the spells you bring every attack. Rage, Freeze and Invisibility in most armies; Recall or Overgrowth if your strategy uses them.
    • Cheap spells finish fast. Jump Spell maxes in 12 days and Skeleton Spell in 19, so they fit between long troop upgrades.
    • Plan Dark Elixir around heroes. Dark spells cost far less than hero levels, but Ice Block and Poison still need over a million Dark Elixir each.
    • Keep the Laboratory busy. Start a short spell level when a troop level is too expensive to afford yet.

    On my TH18 account, MoonLight ID #9280QPL8G, when I need two spells upgraded fast for my main army, I ask my clan for a maxed copy of one in the Clan Castle and research the other myself. That one request makes a big difference.

    Spell Upgrade FAQ

    Rage has 6 upgrades, level 1 to 7: 35,200,000 Elixir and 21 days 18 hours of Laboratory time without boosts. The last level, 6 → 7, costs 26,000,000 Elixir and takes 14 days, about three quarters of the total cost.

    Jump Spell is the cheapest Elixir spell: 16,000,000 Elixir and 12 days. Skeleton Spell is the cheapest Dark Elixir spell: 353,000 Dark Elixir and 19 days.

    Ice Block Spell: 63 days for 1,320,000 Dark Elixir. Poison Spell is close behind at 60 days 16 hours.

    Yes. One Laboratory researches both, one upgrade at a time, so spell research pushes back your troop research.

    Build or upgrade the Spell Factory for Elixir spells, or the Dark Spell Factory for Dark Elixir spells. Level 1 has no research cost.

    No. The calculator covers the 18 permanent Home Village spells. Event spells, Clan Capital spells and Builder Base are not included.